Lifestyle and event management app
Team: Product Designer, Visual Designer, User Researcher, Business Analyst, Product owner and platform engineer
Role: Program Strategy, Design Direction, User Research, Design management, reviews, feedback & workshop facilitation
KRAWLR is a platform for event planning for customers, venue owners and promoters. It is a platform focused on connecting customers directly to live and music event venues. It provides a network for promoters to stay up to date with new events being released weekly at numerous venues while building a customer network they can target for various music events based on customer preferences.
Problem Statement
Old product comprised of 2 apps
Customer facing mobile app for event discovery
Desktop web-app for event owners to configure new events and push them to the customer facing app
After launching the app 2 times in the app stores previously, the product was not sticking. The founders wanted to use user-centered design principles to re-imagine the app and take the product back to market. They were struggling to get discovered in a crowded event & entertainment space with the mobile app. UX was one big area that was a problem, but value proposition and product differentiator was also unclear.
Old Customer facing Mobile App
Old venue owner facing desktop web app
2-day Design Workshop
Set the Vision
Industry Deep Dive and historical learnings
Define the target customers
Set research goals for user research
User Research
Created a research plan, screener, and discussion guide to study participants from pilot market launch geo in Tampa and Miami, Florida.
Customers - 8 participants with a targeted demographic spread
Promoters - 4 participants
Event Space Owners - 4 participants
Based on user research we created a set of personas to help create a product that meets user needs while modeled after their behaviors and expectations. These 4 personas shared a relationship with another and had different motivations and expectations from events.




Competitive Analysis
In order to create a market differentiator a deep understand and value proposition of competitors was needed so a hypothesis for a product market fit could be created
Wireframing and Final Design
Explore design options and flush out user flows to determine the user experience
Clickable prototype for customers
Clickable prototype for event-promoters